I don’t usually link to stuff I find at Slashdot (under the assumption that everyone but me reads it regularly), but I couldn’t pass up this interview with Dave Lebling, one of the founders of Infocom. What amazed me most was the platform limitations they ran into with their early games. It’s a no brainer to think of the massive 3D stuff we have in modern games taxing the platforms on which they run, but it stuns me to think back on the time when something like Zork had to coded with performance in mind.